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Mountain Castle WIP

polycounter lvl 19
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TorQue[MoD] polycounter lvl 19
Hey all,

So I just started working on a new environment today and I've never before kept a chronicle of my work so I thought it would be fun to post a pimp thread and get some feedback along the way.

Spent all day today putting together the landscape:

Castle_Mountain001.jpg

Castle_Mountain002.jpg

Castle_Mountain003.jpg

The castle is going to be placed in the bottom left corner there (by the V shaped line on the ground in pic 2) with the back of it up against the mountain.
I'm probably only going to put a few days a week into this so it'll likely be a while between updates.

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  • ScottP
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    ScottP polycounter lvl 10
    Looks cool. Did you hand paint terrain or use a procedural approach?
  • TorQue[MoD]
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    TorQue[MoD] polycounter lvl 19
    Its entirely procedural actually. Based on Choco's tutorials but I got lazy and didn't want to sculpt the base. Focus is supposed to be on the castle itself.
  • Cibo
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    Cibo polycounter lvl 10
    A castle has a protection function so show something to protect (waterway, mountain pass, village in the bottom).
  • TorQue[MoD]
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    TorQue[MoD] polycounter lvl 19
    oh yeah of course. Like I said, this is day one of a long project so there's tons more to add to the scene still.
  • TorQue[MoD]
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    TorQue[MoD] polycounter lvl 19
    Ok so I've put together the first blockout of the castle itself. Would love some feedback on the overall design etc. The central building is going to extend into the side of the mountain with the throne room located inside the mountain itself.

    castle_blockout01.jpg

    castle_blockout02.jpg

    castle_blockout03.jpg

    castle_blockout04.jpg
  • chrisradsby
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    chrisradsby polycounter lvl 15
    Scale is a big issue here, a mountain is not actually a mountain until it's around 600 meters high or so. And with this type of terrain mountain you've got here it'll start looking weird real-quick unless you make the mountain bigger.

    I'd spend some time making sure you have resident houses as well somewhere, if not within the castle walls then some outside. Else it would be more like a fortress or something.
  • TorQue[MoD]
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    TorQue[MoD] polycounter lvl 19
    Good points chris. I was originally going for a castle built on the top of a mountain rather than at the base of it though you're right that the current terrain looks more like the castle is built at the base of one. I think I'm going to re-work the terrain a bit to better suit the idea I was going for. Maybe I should make it a Cliff side castle rather than mountain? Anyway more tweaking.
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