Has to be said. The "art" in games seems stronger in the older games. These days, its all a bit to realistic, which means there is little art involved, which is a shame imo as games as a medium, allow people to create anything.
Luckily two recent games that have amazing gameplay also have great art: Human Revolution and Dishonored. I've played both twice and I still enjoy walking through these amazing works of art.
unfortunately the video posted earlier does no justice to vagrant story. most of the shots and videos on the net are taken from an emulator with texture filtering turned on. this game really shines when displayed with texture filtering turned off, as the ps1 did not have that hardware feature. the textures just turn to blurry mess when filtering is turned on.
For sure, anytime I ever play an older game - such as ps1 titles emulated on the newer systems or something like that, I always turn the texture filtering off. Gimme them crisp pixels!
I don't know... those texels still look rather messy and the color ramps are pretty horrible too. I do agree that unfiltered pixels tend to look nicer than blurry ones.
I'd also like to add Max Payne to the list. The game was very photorealistic compared to its peers. Of course, this was due to it pretty much literally being photos on all models, but whatever - it worked.
FF7's beautiful high-poly vertex colored skeleton models are quite unique especially for the time. It also helped the disc loading times and the psx's poor texture cache, and it ages better than affine textured pixel popping models of the later games!
For sure, anytime I ever play an older game - such as ps1 titles emulated on the newer systems or something like that, I always turn the texture filtering off. Gimme them crisp pixels!
It probably helps to play them in their native res as well (pSX is the most 'respectful' emulator I know). Vertex wobble from lack of precision in anything higher is very offputting.
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For sure, anytime I ever play an older game - such as ps1 titles emulated on the newer systems or something like that, I always turn the texture filtering off. Gimme them crisp pixels!
I'd also like to add Max Payne to the list. The game was very photorealistic compared to its peers. Of course, this was due to it pretty much literally being photos on all models, but whatever - it worked.
This is not Uber-Low-Poly.
This is close to Uber-Low-Poly.
[ame="http://www.youtube.com/watch?v=6re9WVdiHTI"]Hexen II - Playthrough - Part 1 - YouTube[/ame]
SQQUUUUUUEEEEEEEEEZE!!!
It probably helps to play them in their native res as well (pSX is the most 'respectful' emulator I know). Vertex wobble from lack of precision in anything higher is very offputting.