Hi!
I hope the name of the thread is appropiate,but for now I want to begin with my question...
I'm using 3ds Max and I have a question about texturing something + UV Unwrapping it.
Here is a test picture of a house,made for demonstration purposes:
I want 2 textures on this house,for the first texture I want to add a tiling texture to the stone parts and for the second I want the rest of it UV-Unwrapped,but I have no idea how I can accomplish this
Could anyone show me how do it,or point me a tutorial?
Thanks in advance,
Thunderent
Replies
http://wiki.polycount.com/
^everything you could ever want to know, right their and if you run into problems use the search bar, if you can't find what your looking for then you post a thread.
Edit:
You could make 1 texture map for that but I guess the engine your working with needs 2 maps?
uv-unwrapping
Same as above different source go to part 1 though.
Texturing, photoshop and 3dsmax
2 minutes on google.
From your other thread someone posted useful info.
tile textures
But I think I've explained my problem wrong as English isn't my native language,so I've made another picture which(hopefully) will do a better explaining.
I have this wood cabin model and I want to use 3 textures for it.
1 tiling texture for the wood
1 tiling texture for the roof
1 texture which contains the remaning non-tiling parts UVV Unwrapped(the windows,the door,the chimney,etc).
This in total of 3 materials..
I've only done texturing with multi-tiling texture or one texture,but never combined them...
Should I use different UV channels,Multi-Material.
Thanks in advance again,
Thunderent
3 texture maps?
or 1 texture map with 3 different textures?
3 texture maps you need 3 different UV channels, 1 for each area, so 1 for roof, one for wood, one for windows.
1 texture map you need 1 uv Channel, unwrap separately then select them all and fit them into that UV space and you have one texture uv map.
Materials:
Yea use a multi-material if you have 3 separate maps, and 1 material if you have one texture map.