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Edge folw topology on videogame characters

romegar
polycounter lvl 10
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romegar polycounter lvl 10
Hail Polycounters!

I am a 3d artist, mainly specialized in modeling and texturing props and environmets. Every now and then, though, I have to model some low-poly character... and the same old questions arise again... What's the best flow for the edgeloops on the chest and shoulders area?

Is there any, instructional DVD/Book/tutorial/thread that covers this subject in depth?

Thanks!

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