After much deliberation, I have built up the courage to post my website
VertexArtist.com <<<< Updated
I have been a long time lurker. Recently, I have tried to help where I can...
I am currently looking for a junior or recent grad position modeling.
I would appreciate any and all critiques.
Edit: Posting what I am currently working on up here.
Replies
http://www.polycount.com/forum/showthread.php?t=39516
Ditch the flash, ditch the fancy scripts.
No one, absolutely no one is impressed by it. Literally. I mean it, no wants it. No, it doesn't look fancy, stop clinging to it.
Put all your best work on one page, medium sized images, and let the recruiter scroll through your stuff. Make the medium sized images clickable for much larger high res images if something catches their eye.
Recruiters are literally going through hundreds of these portfolios a day and they sometimes only spend a few seconds looking at one. This means any milliseconds spent waiting for a page to load, or for it to transition is wasted time that could go towards getting a recruiter to latch on to one of your images.
@ djoexe and ZombieWells: Thank you for the feed back. I am of course still working on projects and will be sure to get them up on here. I hindered my own growth by waiting this long to show what I was working on. Djoexe I would have asked what you considered solid but ZombieWells gave me a huge list of incredible work.
As much as hearing all of this hurts, it inspires me to push that much harder.
Still looking for critiques .
I think part of the problem in the past has been working off of weak concepts. If there are any concept artists out there that will be willing to let me have a go at their work please let me know.
Started working on this to learn more in zBrush. Hands and feet have hardly been touched.
Question for anyone out there. Is there a way to make the clay tubes brush not chew up the other side of geometry on thin parts?
Oh and haven't gotten to the website updating yet, but it will be done.
This auto masks the polygons with normals facing away from your brush.
That from memory so the actual menu its in night be wrong, but I don't think it is. Also you have to set this feature for each brush you use, so if you switch from clay tubes to clay buildup you'll have to reset it.
http://turtleart.net/artists.php
Huge collection of great concept artists, literally every kind you can think of.
I wasn't quite sure what proper etiquette was on this sort of thing. Are most artists ok with you using their work to create portfolio pieces or should you always contact them and ask permission?
Progress on my anatomy study. Working on the hands and feet tonight after I post this.
Working on content. Open to suggestions of course.