Hey to all,
This is a question that is most likely geared towards engines and it very dependent on them, but I thought of asking it as a more generic question type of thing.
Is there a way to have a mesh (lets call this skin) and another solid mesh (lets call this bones) layered one into another (bone is under skin), and have a shadow made out of this?
Or is there another way to take 'shadows' into consideration, for masking out areas that are supposed to be in the dark?
Cheers!