Post a basic marmoset or engine render without the fancy background.
Post a wireframe, your texture sheets and the original concept so people can see how close you got to it.
Hey drew. The new marmoset shot is sooooooooo much better to see what the hell is going on, but I would nix the texture on the ground plane as well. Also, maybe throw the outline on there that marmoset has got built in? And throwing the diffuse into the emissive channel so you can paint in all your lighting? It would be great to get the gradient effect as posted here:
There are some proportional differences in your model compared to the concept that really jumped out at me, especially in the ear, eye, and brow region. The titty could also use some realignment.
The texturing you've done looks very muddy in comparison to the concept as well. It's not nearly as sharp and illustration-y. This stands out the most with the stripes.
Keep on pushing this dude further! Do the concept justice!
Replies
Post a basic marmoset or engine render without the fancy background.
Post a wireframe, your texture sheets and the original concept so people can see how close you got to it.
Kiser
http://www.polycount.com/forum/showthread.php?t=101248&highlight=character+gradient
There are some proportional differences in your model compared to the concept that really jumped out at me, especially in the ear, eye, and brow region. The titty could also use some realignment.
The texturing you've done looks very muddy in comparison to the concept as well. It's not nearly as sharp and illustration-y. This stands out the most with the stripes.
Keep on pushing this dude further! Do the concept justice!