Hey y'all! Working on a model for school, and I've run into a bit of a problem while baking my normals. I'm making an old radio and the slats that run across the front aren't baking out well. It seems that for some reason they seem to be reversed. Already checked the face normals and UVs, nothing wrong there. Any body have any idea what's going on?
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Also this probably belongs in Tech talk
Aslo, you may have a problem later because I can already see that they normals on those parts aren't uniform all the way across. Notice the shift from red to yellow in the center. That is probably the result of your cage distorting, so you might want to look into that.
I know spec maps are definitely my biggest weakness right now, so any pointer you can give on that would be greatly appreciated.