So I think you are using premade textures WAY too much.
I can't spot a single thing in your scene that looks like the texture was made FOR it - except maybe the leaves.
Like, all your rocks are pretty much blobs, with a rock texture thrown on them - same for all your trees, and even the building is clearly just a tiling cobblestone/wood texture applied to a model.
This wouldn't be terrible, except that your textures don't even really match what they're made for. The bark on the trees is running diagonally?! The rock in the foreground in your last picture is like a perfect oval, but it's texture is all cracked and honestly looks more like dried mud. The building has cobblestone in some seriously odd places - like who builds a log cabin with a slanted stone roof?
So yeah - I think your assets need a lot of work. I dig the layout of your scene, though. It seems to have a pretty organic feel to it, which is good.
i'd like to point out that the uvw seams are really obvious, which is a result of the texturing issues dirigible pointed out...the textures are not built for the objects.
Ya the rock textures were not made for the rocks. The rocks were one of the first assests I made so I defenitly need to make new ones with more detail and a texture of its own.
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I can't spot a single thing in your scene that looks like the texture was made FOR it - except maybe the leaves.
Like, all your rocks are pretty much blobs, with a rock texture thrown on them - same for all your trees, and even the building is clearly just a tiling cobblestone/wood texture applied to a model.
This wouldn't be terrible, except that your textures don't even really match what they're made for. The bark on the trees is running diagonally?! The rock in the foreground in your last picture is like a perfect oval, but it's texture is all cracked and honestly looks more like dried mud. The building has cobblestone in some seriously odd places - like who builds a log cabin with a slanted stone roof?
So yeah - I think your assets need a lot of work. I dig the layout of your scene, though. It seems to have a pretty organic feel to it, which is good.
Might be hard to tell from the far away shot, but thats not stone.