Hey,
i was looking through files of a game, trying to figure out how they did certain things and why. though i found this map i never even heard of, does anyone here have an idea? http://i.imgur.com/pORxC.jpg
Thanks in advance
Its probably some sort of masks, look at the red green and blue channels seperately and compare it to the model in game.
hmm, at first i thought it had something to do with masks. since there is actual a mask texture(As alternative to the normal), it might be to define which areas are shown from the mask texture?
Well it looks like the blue channel is being used for the aplha on a torn cloth. The red is most likely glowing bits, and the green is masking off a pretty big chunk of the model, maybe for some other material effect. It'd help if we could see the other textures with it and the model in game.
There is a green channel, RGB (Red, Green, Blue)...
Does anyone know how i can set 3ds max up so it takes blue intensity as alpha?
It's not the intensity of the colour it reads as the alpha, its the channel itself, check the blue channel in something like Photoshop or an image editing program where you can view each channel; you'll see what looks like a standard alpha map in said channel.
As far as getting that to display properly in Max, I have no idea, I'm a Maya guy, although there's bound to be a realtime shader out there somewhere you can use.
But if you just want to know how it works or what it's doing, LoTekk's breakdown is correct.
Replies
hmm, at first i thought it had something to do with masks. since there is actual a mask texture(As alternative to the normal), it might be to define which areas are shown from the mask texture?
http://www.smitewiki.com/images/8/81/T_Hades_Default_3D.png
diffuse:
http://i.imgur.com/Y326s.jpg
normal:
http://i.imgur.com/3aSkT.jpg
spec:
http://i.imgur.com/obbO5.jpg
Green: Skin (there's some sort of effect on the "skin" areas)
Blue: Alpha transparency
EDIT: fail, there is no green.
Does anyone know how i can set 3ds max up so it takes blue intensity as alpha?
And i got it
thanks!
There is a green channel, RGB (Red, Green, Blue)...
It's not the intensity of the colour it reads as the alpha, its the channel itself, check the blue channel in something like Photoshop or an image editing program where you can view each channel; you'll see what looks like a standard alpha map in said channel.
As far as getting that to display properly in Max, I have no idea, I'm a Maya guy, although there's bound to be a realtime shader out there somewhere you can use.
But if you just want to know how it works or what it's doing, LoTekk's breakdown is correct.
Might want to check the attitude at the door, especially when there's people attempting to help.