So here are some shots i feel better with now. with a little bit more character. and with better lighting i believe. i just thought i should share them.
thank you very much for the critiques.
www.santihoyos.com
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here are some shots of an environment that i am working on for school.
I am trying to get a nice shot for my project. i wanted to get some advice on lighting and the angle of the shot itself if possible. thank you very much.
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I am currently working on post production but i cant seem to find a lighting that i feel comfortable with for my shots.
Thank you very much.
Santi Hoyos
same here. use imgur
What type of lighting are you using? Static? Dynamic?
As the shadows are looking very black at the moment.
Perhaps making the Environment Colour subtly brighter, such as a grey/blue would help?
(View > World Properties > Lightmass > Environment Color)
This simulates the effect of diffuse lighting in an environment, generally illumination from the sky itself on areas not directly hit by sunlight.
So it's usually best to make it the same general colour of your sky texture for realism.
Im on it right now. thank you very much. had played around with it a little but i guess it just wasnt enough. thank you very much
That way it will be easier to focus on where you want to set up lighting and cameras.
Keep it up! I wanna see this finished
thank you very much
What did take me quite some time was the fact that i didn't really like the plants i found on the internet that were already cropped and separated from the background. some of them i went and took my own pictures, painted or cropped myself patiently. i did paint on top of all of them and edited them on photoshop to get the look i wanted tho.
also where i did used normal maps, i decided to paint hight maps instead of sculpting. it all depends on what look you are trying to get and what you feel more confortable with at the time. i normally sculpt everything, but for some reason i felt like painting, and it gave me somewhat the look i wanted.
Thank you very much
for this project i used Photoshop, Maya, Crazy bump and UNREAL (UDK)