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Handheld Demon Model, Feedback Appreciated

I've been working on a low poly model for UDK Mobile, in the style of Darksiders. The tri count is 2000 but I have a 10% to play with.

Here is my initial concept:
Conceptdarkentest-50.png

Below you may see the topology of the original high poly mesh and the sculpt I did in Zbrush, as well as the retopologised low poly. Any extra information such as tri count should be on the images.

HPPresentation.png

SculptPresentation.png

SpreadPresentation.png

I have unwrapped the low poly and am texturing it by hand in 3dCoat, though I will edit and add Emissive and Specular maps in Photoshop.

UV Render
UVRender-1.png

I have also tried to project Normal maps in Xnormal, though I seem to still get some clipping of different elements, regardless of whether or not I project elements separately.

Normal Map
NormalMapseptest.png

Any feedback is appreciated at this point :) Thank you for viewing!
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