I've been working on a low poly model for UDK Mobile, in the style of Darksiders. The tri count is 2000 but I have a 10% to play with.
Here is my initial concept:
Below you may see the topology of the original high poly mesh and the sculpt I did in Zbrush, as well as the retopologised low poly. Any extra information such as tri count should be on the images.
I have unwrapped the low poly and am texturing it by hand in 3dCoat, though I will edit and add Emissive and Specular maps in Photoshop.
UV Render
I have also tried to project Normal maps in Xnormal, though I seem to still get some clipping of different elements, regardless of whether or not I project elements separately.
Normal Map
Any feedback is appreciated at this point
Thank you for viewing!