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Author:
IsadistI
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Technical Talk
normal map problem
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Dec 2012
When I view my model with an object space normal map it looks fine, but when I use a tangent space normal map you can see all of the separate faces.
It also doesn't happen to the entire model, but is most apparent at the top and bottom, and then fades out towards the middle...
it looks like a smoothing groups problem but changing them doesn't seem to do anything.
renders are from marmoset but same thing happens in max with xoliul shader, before exporting.
object space:
tangent space:
wires:
object space normal map:
tangent space normal map:
another example:
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S_ource
polycounter lvl 9
Dec 2012
Try flipping the green channel on the tangent map?
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Dec 2012
well I fixed it, apparently I had an option checked in my FBX exporter that caused it (something with tangents).
And in max it was just a flipped green channel yeah.
finished version
here
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And in max it was just a flipped green channel yeah.
finished version here