I've been looking around, and can't seem to find out anywhere on how to bake a simple colour map in xNormal. My highpoly object has been seperated by different materials with different colours, so that I can use the colours as selections in Photoshop... It works fine rendering out of 3DSMax as a diffuse map render, but in xNormal, I'm not having much luck.
Any help would be highly apprectiated!!
Cheers.
Replies
If it has vertex cols, go to the highpoly tab and scroll to the right and check UNcheck the "ignore HPs vertex cols" and choose the right option in the baking tab (vertex cols).
If the HP has textures, ignore the vertex cols in the highpoly tab (on the right) and bake HP´s base texture.
: )
Thanks guys!! I'm just for the first time today trying out xNormal. Its way faster!!