Hi guys,
retopping my first ever character so i'm kinda new to this stuff and i've been using the polycount wiki extensively! I'm making this character 15K Tris and been using a similar topology to that of the Drake example on there.
Can anyone give me some pointers to improve it? Is it ok? Will it suffice or is it more of a personal opinion sort of thing aslong as i've got the poles and quads in the right places?
Cheers!
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Replies
Also drop the point under the lips, chase them out.
Also download lots of models and study them.
Notice the flow on the cow
[ame="http://www.youtube.com/watch?v=zY-ct9szf-E"]WireFrame Head in Maya - YouTube[/ame]