I've been working on my zBrush hard surface techniques with this character build and any crits would be much appreciated. Mostly I've been using damien standard, hPolish, trim dynamic, clay tubes, and layer brushes, as well as masking and inflating and more recently I've put a bit more effort into using creases where my topology allows. I'm moving forward with adding more surface details and polypainting the armor in the next few weeks and any feedback would be much appreciated.
Thanks!
Casey