Hey all. This is the demo character I created for the CG Society Workshop I teach, a 3 week course called Rapid Character Development for Online Games. Sculpted and painted in Zbrush, retopo in 3D Coat, UVs and final mesh in Maya, XNormal for map baking, and Photoshop for final map cleanup, additions, and spec. Concept by
Eric Zawrotny. The workshop is geared toward creating characters for games like Diablo, Torchlight, or DOTA, where the characters are smaller on screen. Please check out the course
here if you're interested. The next session starts on January 7th, and the first session sold out! Thanks for looking!
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