Something I never figured out is how people manage to get their model that uses several objects to all use one texture file.
I sometimes end up having up to twenty textures files for one character. I see others that have far more complex characters with separate armor parts and things that only use one (for each map type).
How is this done? I mainly use Max. I expect it should be a similar proses in other programs.
Replies
It appears to be working, thanks.