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Book recomendations for zbrush

I've recently gotten back into 3d modeling and animation and I've found the need to update some of my skills.

It looks like these days models are built in your 3D package of choice, imported into zbrush or mudbox etc. sculpted and then normal maps are baked from the high poly zbrush version and applied as a texture to the low poly model.

Can anyone recomend some good books/tutorials? I'm still decent at building models in 3ds max but 'd like to learn zbrush and the process to bake the normal map.

Thanks

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