Hi Polycounters,
I am doing my final year project for university and just wondered if I could get any feedback on it from the community,
The pictures below show my thunderstorm and winter scenes (I would post videos but I'm on my laptop at the minute and the frame rate cannot keep up),
RAIN;
SNOW;
Any critiques on either of the effects or the city in general would be appreciated.
Replies
I would also check out DX11 features in Unreal for the Rain (Image Based Reflections), add a noise into the specular map to add a glistening on the snow.
And check out some cascade tutorials, especially the Eat3d resources, specifically the cinematic tutorial for the rain.