I'm looking for a simple way to create a solid voxel sphere in Maya—something that looks like this: https://minecraftcirclesgenerator.com/ . Any suggestions?
isn't it just compute a grid of points (center of the voxel) if the point is inside the sphere (it's distance from the center is less than the radius) create the voxel else don't .
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I'm looking for a simple way to create a solid voxel sphere in Maya—something that looks like this: https://minecraftcirclesgenerator.com/ . Any suggestions?
Pretty simple for a sphere. I imagine a robot could probably generate some Maya python for it
It gets more complex if you need it to align with a world grid.
Can MASH do it?
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