We're looking for a 3D environment artist, with experience in Autodesk Maya 2010.
Due to the nature of this project, we expect you to spend around 8-15 hours p/week on it. If you have a good eye for silhouette, detail, and color, we'd like you to apply! Your job will consist of making specific modular surfaces, and props for use in our proprietary game-engine.
You will be tasked with:
- 3D modelling (hardsurface and organic).
- UV mapping.
- Texturing.
- Transfer hi-res to lo-res (diffuse, normal maps, spec maps).
- Help level designers blocking out environments and levels.
You will be guided by a lead artist, so your artwork matches our artsyle (stylised gritty realism). For our more organic environments, sculpting experience (Autodesk Mudbox) is a big plus.
Preferred software experience:
- Autodesk Maya 2010
- Autodesk Mudbox
- Adobe Photoshop
- xNormal
- nDo2
To apply, please see our website
http://www.rampagem.com/