Hello, polycounters. Just was not happy with number six, so, Let me present you my seventh guy. I had some time, so I decided - why not) Those will be final(if deadlines won't change, of course):)
Well, I started from the sketch but I do not want to show it, because it contains just basic forms for silhouette.
After I understood what I want - I started creating low poly lod versions of the meshes, just to make sure my ambitions are not too far from polycount restrictions.
Then I jumped in the Zbrush and here is my sculpt. Progress soon! I have a lot to do this week. Let the force be with me):poly142:
Replies
Props.
Here is my final or almost final version. I want to add some brightness to the shoulders, but it will be work for masks. Well - now it is time for importing and polishing all of my entries. :poly142:
gj, it's truly cool.
Clyptic - Thank you. I will look on it in the game and them will make changes.
naruSol - Thank you. I decided to get rid from the green)
Finally I had to remake shoulders and retopo tail. But it now animates perfectly. Great thanks to Valve for that beautiful lesson)