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Flipped UV problems with July version Xnormal workflow

Hi guys, I'm having some problems mirroring UVs when using the new Xnormal normalmap workflow implemented in the July version of UDK.
The UV-shells that are flipped wont get the correct shading wich is a problem whenever i want to mirror UVs to save time and UVspace.

I made a test to demonstrate my problem:

The cube consists of one smoothinggroup only, and was exported with tangents and binormals from maya and imported to UDK with explicit normals and tangents.


p14ff

http://imgur.com/p14ff

Any ideas what im doing wrong?

Edit: The inserted image doesnt show properly :(

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