Hello , since I am always progressing and improving my techs ( I hope ) , I realized now that the zbrushing I did for an armor model in skyrim has not really good results because the z depth of the carvings I added on the details shoudl have been much more deeper and strong to be visible ingame .
Altough it does look good in zbrush , it looks pretty washed out and not really standing out ingame ... now the normal map has the details in it but it just doesn't shows off much in the engine .. .so I was wondering if the best way would be to just redo the whole detailing in zbrush , then redo the texture , or instead operate somehow with photoshop and some manual work? Is there a way to increase the Zdepth detail of a normal map on the details only?
Replies
Just go into the channels and copy them into own layers.
Now duplicate them and invert the duplicates.
Now change the blending mode to something that suits your needs (lighten most of t he time does it for me)
also, put another layer beneath the lowest one with a 128 flat grey
You can now take this into nDo/crazybump/nvidia filters and create a deeper version. you might loose details, but you can get them back by overlaying this new map over the old, shallow one.