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UV layout before or after importing to Zbursh?

Hi everyone, I just modeled a low res object in Maya and before importing to Zbrush do I have to do UV layout first?

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  • Barbarian
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    Barbarian polycounter lvl 13
    No, you can import it (or GoZ it). You can UV unwrap it in ZBrush, or Maya, or other program (before you cast normal, AO, etc. maps). You may end up retopologizing it anyway. You have to be careful when exporting from ZBrush because if you don't have the correct settings ZBrush will not export the UVs.
  • almighty_gir
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    almighty_gir ngon master
    if you UVW map before importing into zbrush, you may run out of sub-d levels too early. as each sub-d level has a uvw map.

    if you sculpt without uv's then none of the sub-d layers have uv's, which allows for more memory per object to be used.

    generally speaking i don't UV anything until after the retopo stage. it's not uncommon for the low poly to have to change after sculpting. which would mean redoing the UV's anyway. so might as well just do them the once, at the end.
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