Home Technical Talk

UV and Blend Shape Issuse

I'm guessing I screwed up somewhere in my workflow, so I'm guessing from what I read online that I was supposed to do my UV maps before my Blend Shapes. So my problem is that I went through all the trouble of making my Blend Shape expressions for my character and then went to map my UVs. One problem I ran into was that I opened my character's mouth so I could get to the edges inside for mapping and after I finished mapping the head I went back to close the mouth, but it would not close. It seems my Blend Shapes are to far down in my input list since in my history I can see everything I did for the UVs and the Blend Shapes are at the bottom. Now if I try to just delete history and reattach my Blend Shapes I end up losing both my UVs and the Blend Shapes turn my main head inside out and into a spiky mess of verts. So I was wondering if there is any way I could fix this mess where I could keep both my blend shapes, my base head (which is now stuck with a wide open mouth) and if possible my UVs cause everything I've tried ends up failing.
This is my first time using Blend Shape so Im not surprised I screwed up but Ive been working on this project for three days and would hate to have to revert back to before I made my blend shapes and have to start all over.

Replies

  • MichaelVelzy
    Solved my problem, what was going involved a plugin called Unwrella which requires you to delete the objects history to bake the UVs. Meaning you have to use the plugin to get the UVs first then attach the Blend Shape targets. At the same time I realized I made a another stupid mistake and that was to make all my Blend Shapes before doing my UVs, but that's and easy fix.
Sign In or Register to comment.