I'm guessing I screwed up somewhere in my workflow, so I'm guessing from what I read online that I was supposed to do my UV maps before my Blend Shapes. So my problem is that I went through all the trouble of making my Blend Shape expressions for my character and then went to map my UVs. One problem I ran into was that I opened my character's mouth so I could get to the edges inside for mapping and after I finished mapping the head I went back to close the mouth, but it would not close. It seems my Blend Shapes are to far down in my input list since in my history I can see everything I did for the UVs and the Blend Shapes are at the bottom. Now if I try to just delete history and reattach my Blend Shapes I end up losing both my UVs and the Blend Shapes turn my main head inside out and into a spiky mess of verts. So I was wondering if there is any way I could fix this mess where I could keep both my blend shapes, my base head (which is now stuck with a wide open mouth) and if possible my UVs cause everything I've tried ends up failing.
This is my first time using Blend Shape so Im not surprised I screwed up but Ive been working on this project for three days and would hate to have to revert back to before I made my blend shapes and have to start all over.
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