working on a new portfolio character based on an image I found (on reddit I believe).
Spent a couple hours working on an older man anatomy model. Tried to keep the general aspects of mr. French (more upper body, barrel chest, skinny legs.)
He looks a bit buff because I left the muscles defined instead of polishing them down yet. I'm asking for anatomy advice. I have images on google, but I couldn't go get my anatomy books (I have an infant kicking around on my lap as I work).
I will finish the body, add a head (currently just a roughed-in-sphere to judge proportions) and then do a basemesh from that (my first real chance to try out qremesher)the ill get to work.
Replies
Update on the base sculpt. Slowly working my way to a finished body type. Then will work up the head.
Here's a proportions workup I did real quick.
I feel like you're right about the arms, but my measurements come up with the arms a bit short.
Obviously these proportion workups only address overarching sizes, so it's entirely possible that his arms really are off, especially since I feel like I'm noticing the same thing you are. Maybe his biceps are too short, making the forearms seem monstrous or something, or his shoulders are too narrow.
Unfortunately I did most of my sculpting on him with an infant squirming in my non-drawing hand, so I didn't get to check reference in anatomy books like I normally would. I'll have to pull them out.
Anyways, that's a long way of saying thanks for the crit and stopping by. I'll take you up on the paintover if you ever get the time, but no pressure.
if you are using the same base sculpt then you are not altering the proportions enough to make them unique. the distance between chin to lips to top of nose to eye are pretty much same on all your head models more or less. also all the heads look elongated vertically in the same manner which adds to the similarity.
try to play with the proportions more and try to change the shape of the head more often. not all heads are long rectangular.
beyond that i also see a similarity in the way you sculpt eyes (excluding the asian face).
Appreciate the time and effort, seeing them side to side drive home some of the structural things that in doing, so thanks again.
about the head, i think the whole facearea is just too small in the skull, which makes him look extra tall right now