Hey everyone, I am currently working on this head, female in 3ds max. This is the first time i have gotten this far in any head sculpt. I fear I am over thinking the model too much, but the eyes have me a bit puzzled, as well as the mouth. I started with a sphere and built off of that, as a reference I was using a stylized female model from the Digital tutor course I took, but started changing things like the stylized eyes to something less cartoonish.
I don't know if i am really getting the eyes right, in the render the eyes look....meh. Atleast to me. I have added a proflie and a front view below as well as an image of the screen shot of the model in max. i would welcome any feedback on what or how I can change this up, or polish the model up. I appreciate everyone who takes a look at this and any wisdom you imaprt. Thanks again.
Joel/Ryndur
Thanks again for your time.
Replies
Also use less triangles. Not from a performance point of view, but from a silohette point of view. It is easier to make changes to a mesh with lower tri's.
http://www.polycount.com/forum/showthread.php?t=98113
@Gav - still very much reading through the thread you gave me as well as the links to other artists who were participating on projects with Haz. I really like his abilty to lay out things and reasoning on why he choses his paths to follow.
Thanks again guys,
Joel/Ryndur