Hi there.
This is a WIP project of mine, a winecellar in CryEngine3. This is my first scene I've made in which all objects/texturing is by myself. I've previously just been doing level art based on pre-existing objects in CryEngine2.
I started it a few weeks ago as part of an assignment in school, and here's what I was able to do before handing in the scene a couple of days ago. However I want to continue the scene and add things to it, and possibly change a few things based on crits I'll hopefully get here. Here's a short list of things I want to add so far:
- More props.
- Add some grass patches.
- Some new textures and/or edit existing ones (wall, winerack, barrels etc).
- Change out the ceiling for something more complex. I've seen a good deal of cellars with arc styled ceilings. I might want to do something like that.
That'll be all. I appreciate any crits! Thanks! And thanks to Chris Wolak for the fire particle.
Replies
Google imaging wine cellar barrels shows huge stacks of large barrels
@ Bek: Very good point! I didn't even think about that. I'm used to scaling and rotating props to add variation but it seems I took it too far this time. I'll see what I can do.
I started blocking out the ceiling I was talking about. I'm probably going for an 8x8 or 4x4 ceiling (what I have in the pics below doesn't have an exact size so it might look a bit off, such as overlapping faces etc). Anyways, any thoughts on the design or simply ideas to improve it before I commit to this look?
Also for those liking HP stuff here's the floor texture I made and the ingame result with no props on it. Deliberately went for a bit of a wet look but yeah I'll proabably change things around later in the material editor!
In Maya:
Some proof of concept screens here. I think it works alright, but I need to re-work some assets. The pillar is too tall so for these screens I lowered them into the ground a bit. But don't worry I'll redo the pillar to fit the new ceiling. Also haven't re-scaled the barrels yet, I'll get to that once all the modular pieces are done.
I have to fix a couple of things but I'm more or less ready to take this into Mudbox. I also have a new floor texture in the works to get some variation in there.
Cheers.
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So yeah, any feedback on this? Would love to know what I can improve. (:
Thanks.
Still lots of work left, I want to re-model the wine racks completely, get some more particles in there and add a few separate bricks lying around. Learnt a lot so far and there's no doubt I'll learn more.
Feedback always appreciated!
More stuff coming soon.
@ ftorek: Thanks man, and yeah good point! I'm going to make the barrels in one size as mentioned previously in the thread and I'm also planning to add some kind of barrel racks they can rest on.
Thanks for the feedback!
Here's a few more shots starting with the low poly pillar, landing at 290 tris. I think I'll go back to its textures but for now it'll do. I can post the HP tonight if you want.
Here's a few HP sculpts of my tilable textures I made.
Feedback appreciated as always.
Anyways, here's another screenshot. Lowered the saturation a little bit, made some small blocks to cover the transition between floor stones and the tiles in the back. I also tessellated the floor stones so I could get some more volume. I'll be adding some more props soon, such as seed sacks, jars and maybe a table.
I think it came out too strong so I'll probably make the folds pop less tomorrow. I'm also going to add some kind of knot at the top...
Still though - C&C welcome.
Yay good job!