I have this toolbox that is made up of many seperate objects, the handle, the handle brackets, the padlock thing, the latches, the drawers, and grooves on the drawers. How can I go about retopologizing this and getting the baked maps out of it? I usually just have a straight out low poly mesh, but this one has a few subsurfs and I don't want to texture all the extra detail geometry, and the game engine won't play nice with this high poly of an abundant object. Thanks
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