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Proper Glass

Greetings, guys. Long time lurker, first time joiner. But anyways, on to my question.

I've been searching the web, and as the title of the his forum may have already hinted at, I can seem to find a proper way of doing a glass like texture in Max (not without looking really cheap in any case) So is there a shader I'm not aware of that can do this or would this have to be through an alpha map of some kind?

If case your curious, the model in question in a glass holding tube.

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