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Marmoset Animation

I need some suggestions on what to do for hard-surface animation in marmoset. Specifically in this case a reload animation for a rifle. I'm using 3ds Max so I know I normally will have to export to maya and then to marm, but it seems that marm only supports bones?

I've done some searching and cant find much of anything at all in re-guards to animation in marm. I thought that maybe I could key frame the animation and then transfer it to bones some how, but I don't think that is possible.

Anyone have any ideas? Or am I going to have to skin the stupid thing, which would be quite ridiculous.

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