Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
velja_bvath
Home
›
Technical Talk
Rigging/Binding in Maya: How to avoid meshes to penetrate each other?
Kyle_butler
polycounter lvl 11
Offline /
Send Message
Kyle_butler
polycounter lvl 11
Nov 2012
Hi, guys! I'm almost done binding my character but I'm having a hard time avoiding meshes going through each other.
Is there any way to fix it?
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
James Ordner
Nov 2012
Don't animate it in a way that one part of the mesh will clip through another part of the mesh. Not much more to it than that.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Kyle_butler
polycounter lvl 11
Nov 2012
Thanks, James. I was under the impression that there was a way of creating surface colliders to avoid it...
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies