Hello everybody. Just can not stop myself from creating this big guy. I heard that alpha channel transparency is enabled for this hero, so I want to try some leaf stuff. Progress soon.
Pina - Thank you. Well, as all of my sets - it was fast and there is almost nothing to show.
Step 1 - jumping to the workshop and looking on the animations
Step 2 - Fast concept - I did not make more than one, because I love it)
Step 3 - Lod modeling due to polycount.
Step 4 - uving
Step 5 - Mesh modeling( Adding loops and edges to make form better if necessary. Uvs are already done - so borders won't be affected.)
Step 6 - Sculpting
Step 7 - Baking normals and ao
Step 8 - Texturing
Step 9 - Importing to the engine, testing
Step 10 - Creating presentation.
Well, that is all)
Replies
You should post more about the decisions and work process, it is part of the contest rules.
Step 1 - jumping to the workshop and looking on the animations
Step 2 - Fast concept - I did not make more than one, because I love it)
Step 3 - Lod modeling due to polycount.
Step 4 - uving
Step 5 - Mesh modeling( Adding loops and edges to make form better if necessary. Uvs are already done - so borders won't be affected.)
Step 6 - Sculpting
Step 7 - Baking normals and ao
Step 8 - Texturing
Step 9 - Importing to the engine, testing
Step 10 - Creating presentation.
Well, that is all)