We're doing a Windrunner set.
marinarasauce and I.
She's doing 2D I'm doing 3D.
I'm no good at writing intros.
Day 1 concept
I told her Windrunner's not a schoolgirl, she's the female Tarzan. Only replace the apes with wind/air.
Less schoolgirl-y. Decided that instead of giving her regular pauldrons she would have a short cape on her shoulders. So she has a double tier cape. It'll make her run faster.
Obligatory.
Replies
I told her the bows need to be more curved.
Next time I'm going to tell her to make me a sandwich.
white are the glow areas, whereas to black is the dead areas.
for dota2's case, you need to create a separate map that contains all the needed maps, you need to put them on the RGB channels (like R-specular, G-glow, B-alpha?).
that's the idea, i suggest you google, emmissive map for more info.
good luck
We decided to focus a little more on No.2 and No.5.
(Haunt seems extra fascinated with glow effects)
This current image features some variations/ colour schemes for bow no. 2.
Really grateful for the help too, mjjmlandingin and marul. We'll go read up more on it.
I did some modeling today.
Imagine the 'stem', don't know if that's the right term, of the feather to be facing the front, so the rest of it kind of wraps around. And the bits at the base of the big feather is the 'down' of feathers, which is apparently a real thing.
It'd be cool if Valve let us play with particles, then it could shed feathers during windrun or powershot or something.
Also I took a look at Juggernaut from the game. I'm starting to suspect that his glow is not from the texture masks, but from the game itself.
There's this weird... Glowy line...
Valve pls.
Kinda irrelevant by now, but here are the final bits of the bow variation. Decided feather-bow's still the best in the end.
Moved on to hairstyles while Haunt was modelling the bow. He kinda liked the feather hairpiece in the very first hair concept I doodled up, so I went with that for a start. Things gradually got weirder and wackier as time went by (running out of ideas).
But yea. That's all I have for this progress check.