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Valence Problem in Mudbox

polycounter lvl 5
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pixelimmersion polycounter lvl 5
Hey everyone,

I'm super new to mudbox and wanted to bring in a column for a Parthenon model I'm doing to add chips and rubble and all that good stuff.

columnvalenceprob.jpg?w=549

Right now it artifacts when I try to sculpt it because of the high valence problem on the bottom of the mesh where everything converges to one vertex.

What's the best way to fix this?

Also, if you have any suggestions for the best sculpting tools to get the rubble/decayed look let me know! :)

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