Hello everyone
I just finished my studies in graphic video games this September
and I start a new portfolio on polycount ^ ^
Here a part my last work and update in the next week
First try with Arena net Character test
Inspiration and references for my project of the next weeks
Replies
Thanks for your messages, I don't have a website actually
I want to redo in first completely new portfolio
First Baking test
Final ScreenShoot Manday
You have completely right, I also noticed at this screen.
The texture does not as I would like, may be work like the cap or dark brown texture.
For details on the upper body, I'll do several quick test, I think that keeping a single band pattern or two places and not 3 and enlarge even if it is not very realist and also enlarge the band at the top .
In the beginning of the pants, I am already in the process of how to make this area look more interesting while remaining realistic. I sought the advice of some friends who craft this kind of clothing in true to get a better idea of what I could do.
Unfortunately the anatomy itself is really not my strong point, it is quite the opposite,
I still have a lot of practice on this side,
that's why aillor of that during my last internship I work exclusively clothing and not the anatomical detail ^ ^ "
As the belt wich I often positioned too low.
Anatomical work is in perfectionement on the side I will say.
And the referance of my next project to work the fold clothing
But your textures are a little muddy and noisy with no real differentiating materials.
I will try to be more careful in the next project ca
First Baking for my first try Steamp Punk Character
(Cross between pistol and shotgun)
great work! cant wait to see her textured and lit.
your meshes well, are too dark and just not really good. Play a bit with light setups.
You have probably right, actually I use again a old school anatomic base mesh for my character work, I practice anatomic mesh on the side, I begin to be ok for male base mesh but for the female i need again practice litle. It's in working ^^
Thanks rooster map,
Shrike thank you have probably right, I will try check that for my next screenshoot
Now first step for the texturing
And a wood sculpt just for and practice
TXT Paint research for the wall and wooden beam
The stones on the wall also seem very flat, but I imagine a decent normal map can fix that.
The hoops on the barrel are much too thick - the bands should be ~1/8 of an inch (3mm) thick.
The cloth awning on the short side of the building could use some more polygons or a simpler connection; it looks very blocky as currently implemented.