Hey Polycount!
First time poster here! Apologizing beforehand because ye gods, it's that Arenanet internship house. The environment art internship got cancelled but I finished the piece so I can have something in my portfolio. Overall it's been a great learning experience - I'm much more comfortable using Cryengine now.
I tried to get cubemap reflections in the windows through one of the tutorials on the crydev wiki, but couldn't get it to work. :T
The house is under 3000 tris, but I went beyond the 2048x1024 texture limitation because that is the joy of this no longer being an art test.
Textures are mostly diffuse and normals, with spec for rocks, wood, windows and doors.
Feedback and comments greatly appreciated!
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Replies
Work on implementing some of the rocks you have from your test in to the world to bleed its design outward. Same with the flowers.
Try and pick colours for the adjacent environment that compliment the ones found in your art test. Right now they're extremely loud and in your face when they should be subtle, as to draw the attention back to your art test.
You've got a problem with scaling too. Your art test looks like a porcelain trinket dropped in to a Warhammer tabletop set. The size of the brades of glass don't match up well to the size of the door on your art test, nor do they read well next to your trees.
I would decrease the size of your grass, incorporate elements from your art test in to the supporting environment (and vice versa. Fallen leaves on the roof, for example.) and using colours that compliment the art test and don't steal the intensity away from it.
Quoting this for truth. That's the first thing you gotta fix to me.
It looks like you made alpha cards for the bottom row of shingles, but I'm not seeing a strong effect on the silhouette. The sides of the roof pop out nicely, but the bottom of the roof-line still reads fairly straight. This could just be the angle you are showing in the screenshots, I know on my house, I had to find an angle that really showed off the alpha cards.
I went back and rescaled the house and grass, and integrated the house and surrounding environment by adding some rocks, vegetation and, fallen leaves here and there. I also removed an extra environment probe which was making things look really orange/yellow like the previous pic.
Also, i feel like the trees are too small, or that cabin is like a dall house. Add something to give it better scale.