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New member, wants feedback

[Deleted User]
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[Deleted User] triangle
I signed up for polycount because I wanted feedback on my work over at http://www.craigmonroe.com/.

I'm really interested in the architectural visualization and product rendering scenes. In addition to the two residential scenes, I'm working on a bigger, more complex exterior scene as well. Those renders are coming soon.


I'm still in process of tweaking my site so I haven't added the nav buttons in the gallery yet so you have to hit the back button in your browser. I'll fix that problem very soon.


Thanks

Replies

  • waldo
    The first thing, your portfolio is a little troublesome to navigate. A lot of categories and hard to get a overview of everything. I would suggest changing to something more straight forward, throw the art in the visitors face and don't make him search for it.

    I just googled art portfolio for some examples where it is real easy to see the persons art right away so I have no idea who's these are, it was just easy to navigate them.

    http://danielthomas-artportfolio.blogspot.se/
    http://www.timbergholz.com/
    http://vukbanovic.com/

    Another thing that is real bad is that there is no simple way to download your pictures from your portfolio since the viewier is in flash, a lot of studios just save a few pics to remeber who you are. So make sure to use a viewier you can download the pictures from.

    Other than that you have a great start, some pieces are quite nice but could use a little more work. I would suggest that you pick out around 5 objects and polish the hell out of them and remove the rest to keep your portfolio focused.

    Great work!
  • [Deleted User]
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    [Deleted User] triangle
    Thanks!

    I agree completely on the navigation issues you mentioned. Usually, I'm all about simplicity so I don't know how I ended up with a confusing menu. I'm taking a minimalistic approach in the version I'm currently working on right now.

    What pieces attracted you the most and which the least?
  • waldo
    I would say that your Architecture Visualisations are the best, I would say that if you polish up the room and maybe do one or two more pieces in the same quality and style you have a strong portfolio if you are focusing on Architectural visualisation.

    Some feedback for the scene you have there:
    * The bedsheet might look better with a few wrinkles to indicate that someone lives there and, the texture you have chosen is also a bit noisy and you might find something cooler instead. Some superhero bedsheet might fit into the room great.

    * If you could get some ambient occlusion into the render that would be great since it doesn't look like the objects are planted on the ground. I think you can see it on the hammer and the chair.

    * Fill out the room with more stuff, no kid has that little stuff laying around. Comics, clothes or something would be great to give it some life.

    I would remove the hard surface category as well, it drags down the rest of your work.

    I look forward to see the progress on your portfolio
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