OK,here goes. Starting a female figure sculpt to maybe use for something later. I went old school, starting the base mesh in Maya. Now I'm starting some work on it in zbrush. Any anatomy critiques would be helpful, thanks.
Actually, looking at it as I post this I can see lots of things to change, but I'll put it up anyway and see what others say.
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Also double check that tibialis anterior right now it seems to be in kinda the wrong place or there is a strange line running down it.
Google "male and female supraorbital margin" that should help with making the face more feminine. Mandibular angle is also a bit sharp.