Okay so this is what I'm working on at the moment. It's based on the below concept. I've not stuck to the concept 100%, for various reasons.
So I'd really appreciate feedback on what I've done so far. Let me know how I can improve it both on the design and execution. I struggle still at filling the gaps in from concepts, so I feedback is important for me.
There are some bits I'm not happy with (such as the boxiness of the lower half).
Concept:
Current Progress:
Replies
The main block part I have issues with is the front corners. They don't exist in the concept but I feel the middle section would be too thin if the door section continued backwards.
Also thanks for the kind words Add3r but I don't plan on creating a portfolio for a looong time. I don't think my skill level is high enough and I'm super slow. Every time I make a new model I feel I've progressed though.
Oh, and this was my first time really using zbrush (I've screwed around but not really done much with it before). I can't draw (would like to learn in the future) but I certainly enjoyed the process of sculpting.
Screenshot of the sign at the back of the model before decimation:
Also I did try to try to carve in some wood grain, but I struggled to make it look good. I don't think my lack of experience with consistent strokes helped. Maybe lazymouse would of helped.
Also I'm assuming that the sign fits in then? Its not in the concept but I thought it'd be cool to do.
Thanks! It certainly does have a certain howl's castle feel. Maybe I should rewatch that movie to get some inspiration!
In regards to the ladder, it has some doors things at the top but not the bottom. I was just following the concept at the time. But you're right, their function is not immediately obvious. I will have a play around in regards to this.
On a side note, I cant really draw either, but that doesn't stop me from practicing and practicing my sculpting. At Blizzard, if you go to apply, they want to see that just about all of their artists can concept at a professional level, so artists can get their ideas across to their team. Whether it be a solid sketch, to a colored/rendered concept that could be in the art book. Just start modeling/texturing/sculpting as much as you physically can, and you will get there man.
Here is my Portfolio as it stands (I have quite a bit of work being finished up that I will be adding in the coming days/week.) www.TylerGeosanoArt.com
Its all about exposure and practice man Like I said, this has the possibility of being a great port piece as it has SO much character and that's what a lot of employers are looking for. They are looking for someone who adds character and life to their work, instead of just a prop/character mill, that pumps out the generic work following the concept directly and its just super bland.
You couldn't perhaps place a simple box or a little door with a warning sign on it, like the power boxes you sometimes see on the streets or rigs. Kinda "use this ladder to do maintenance."
I can see how it would be less of a problem in a small/indie studio, but I imagine that such jobs would be far and few between in the UK (I recently spent 6 months unemployed looking for any job).
Can I ask how long you've been doing 3D for? I've been learning in my spare time for about a year. I think I had a really slow start though as I didn't realise the amount of content available on the net for a long time. My first model of a UAV I tried to model purely with splines lol.
You inspired me to apply for the dev team add3r
Jack, I like that idea, it could work.