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3D Character Modeling/Animator/Rigging needed for Unity Game Project

18 man development team is seeking 3D modelers, animators, riggers, texture artist, level designers and programmers to join our team and work on a fight game project in unity3d.

Or small LLC company is called No Limit Games LLC, based in Anaheim, Ca.

1. What we need:
A. Need help modeling 4 already designed fighter characters for our demo, which is slated to be complete by the end of this year.
B. Need programmers, and level designers to help put together our playing levels in Unity, program UI scripts, and other menu elements

2. What we've done so far:
A. We have the hi-poly model completed for one of our 4 characters, and a low-poly for a second. The last two characters still need to be modeled.
B. Game Design Document is 90% complete, missing only Art Bible, and Tech Bible. May have a few small items that we will need to add as well.
C. We have secured a business arrangement/relationship with Cicada Music Group, and Max Steiner Agency to provide us Sound Effects, and Music for the demo, and full game
D. We have concept artwork of the 4-5 levels to be used for the demo, the remaining full game level concepts are currently in the works.
E. One of the 4 levels is complete and nearly ready for import to Unity, Two other levels are in the works right now, and the last one will be worked on soon.
F. Base timer script and menu script/setup is complete, and needs minor tweaking in order to make it better, and more exciting.


Our first kickstarter campaign, while it was unsuccessful in getting funded, we learned quiet a bit from it, and have/are applying it to our next campaign which we plan on launching by the end of this month, provided that we have all the models that we desire first.

3. What is the timeline:
A, Demo of the game, which will include 4 playable fighters (one of which is a hidden character in the full game), and 4-5 playable levels; is set to be completed December 2012
B. Full game featuring 10 playable characters, 1 hidden/un-lockable character, 1 sub-boss, and 1 main final boss, 13 playable levels, and several exciting game modes, is scheduled to be completed December 2013

4. Why join us:
A. For two years, we have worked very hard on this project, and although we've lost some people along the way, we've continued moving forward, and we placed those that we lost with new more dedicated workers. We now have a pretty solid team, full of people eager to learn which improving their own current skills.
B. We are more then just a design group, we are a family. Each person on the team is treated fairly, and the managers are very cool and easy going people
C. You can be part of the launch of a small companies first game title, and most importantly, when the game is released, we will be paying every member of No Limit Games LLC for their hard work on our project.
D. As soon as this Vengeance project is complete, we will be continuing work on our second project and continue our talks with Konami on grabbing them as a publisher for the project. This means additional work and payment opportunities for everyone.

We thank you for taking the time to view this proposal and look forward to hearing from you soon
You can reach our managers by several ways

Email: william@nolimitgamez.com
Facebook:No Limit Games
Twitter: @nolimitgames
Skype: nolimitgames

Get in touch with us if you have questions, otherwise send us a message and lets go from there.
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