Reserving the first post, for my Image dump and Item Information that I'll edit once i return from work. for the meantime please do look at these presentation shots.
I'm new here in polycountforums, hope to have a good time ahead. well without further a due, Here's my entry for dota 2. I give you my version of AntiMage, The Legendary Tengu - Karasu.
Here's a fast draft of the looks of his final looks. I apologize about the roughness of the sketch, as my window of time is only limited for the deadline is near. blocking only for the basic shapes that I'll model in maya.
I'll be posting the 3d geo blocking in a while so stay tuned.
Thank you and have a smashing day! XD
-Marc John Landingin
Here's Another Update on the armor set that I'm creating
It might be worth masking off the different areas to get a more refined image the point I notice it the most is the eye brows but from a distance it seems to look fine. But if you mask them it could make the whole thing look a lot sharper my mate taught me that
Replies
I'm new here in polycountforums, hope to have a good time ahead. well without further a due, Here's my entry for dota 2. I give you my version of AntiMage, The Legendary Tengu - Karasu.
Here's a fast draft of the looks of his final looks. I apologize about the roughness of the sketch, as my window of time is only limited for the deadline is near. blocking only for the basic shapes that I'll model in maya.
I'll be posting the 3d geo blocking in a while so stay tuned.
Thank you and have a smashing day! XD
-Marc John Landingin
Here's Another Update on the armor set that I'm creating
thanks
thanks
thank you again for the reply, I appreciate it.
here are the new updates!
thanks
here's some new updates, added my color theme
thanks!
new update
thanks
thanks again!
some maya shots. quad!
thanks
thanks!