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Lighting issues even with lightmaps

Hello everyone. Just a quick one here to get some feedback on why i am having issues with these shadows.

The shadows cast onto this wooden boat by a dominant directional light seem to have banding in them and are not smooth:

boatshadowing.jpg

The boat is a static mesh and has a second uv channel for its lightmaps shown here, and even when pumped up to 1024 resolution the problem still persists.

boatudk.jpg

Is there a problem with my lightmaps? No shell overlaps or is inverted, and there is plenty of padding.

Thanks in advance to anyone who comments.

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