Awesome work! Thanks for showing the textures. Are the greenish red spec tiles on the left matcaps from Zbrush? If so, what are you using? Are you using the red and green for spec color?
Hey everyone! Thanks so much for all the positive feedback, I'm happy you all like it. We're actually in the process of making one huge Art thread that represents all the artists here at gearbox that want to post some stuff. So I might end up removing the images from this thread and replacing it with a link to the larger one. It should happen soon, so be on the look out!
dtschultz - It's the Bronze with Highlights material. I believe its under the metals category for downloadable matcaps on the Pixologic site.
jeremiah_bigley - Yeah, that image is actually just low rez. I didn't have a real render of the textured version. Working on it now, so it should be up when the larger thread goes live
megalmn2000 - I'll have to check with to see if a 'making of' is ok to post. But that's a good idea. A lot of people are always curious about the Borderlands art workflow.
I have a question: Do you guys run your textures through a texturizer that unifies the art style or does gearbox train everyone how to make the textures all look the same (cartoony/sketchy/lines)?
Replaced the image of the Textured Buzzard with a higher rez version. The last one was way too compressed.
slipsius - Lol!!!! I feel your pain... and probably more since I associate myself with the Buzzard. I must've put in almost 200 hours playing this game (released) and not a single second of it did I not hate those Buzzards.
Fractal - We only use filters to simplify photo source textures and remove unnecessary noise, similar to posterize. The rest of the style is pushed through with painted shadows highlights and inks. Everyone is trained on how to set up their textures. We all have our own unique little style in the way we texture, but we all feed off of one another. If someone is doing cool things with their ink lines, people will notice and start mirroring it. It helps to keep things consistent and promote growth within the art team.
Thanks again for all the wonderful comments everyone!! The artists at Gearbox are still preparing all the awesome content they want to show you. We'll have it ready soon!
I noticed that alot of the fine details of your buzzard high poly didn't transfer over to the low poly. Was this a intentional choice or a resolution issue? I am assuming part of the rendering and style of BL flattens those details out a bit.
Awesome stuff this is very inspiring! I cant even handle how perfect the high poly models are. You guys are just ridiculously talented over there at gearbox.
Replies
dtschultz - It's the Bronze with Highlights material. I believe its under the metals category for downloadable matcaps on the Pixologic site.
jeremiah_bigley - Yeah, that image is actually just low rez. I didn't have a real render of the textured version. Working on it now, so it should be up when the larger thread goes live
megalmn2000 - I'll have to check with to see if a 'making of' is ok to post. But that's a good idea. A lot of people are always curious about the Borderlands art workflow.
just kidding, just kidding. i know this is official artwork
hell yeah !! awesome work dude
amazing stuff!! love it all. Thank you for a wonderful game!
This. Thanks so much for posting your art!!
slipsius - Lol!!!! I feel your pain... and probably more since I associate myself with the Buzzard. I must've put in almost 200 hours playing this game (released) and not a single second of it did I not hate those Buzzards.
Fractal - We only use filters to simplify photo source textures and remove unnecessary noise, similar to posterize. The rest of the style is pushed through with painted shadows highlights and inks. Everyone is trained on how to set up their textures. We all have our own unique little style in the way we texture, but we all feed off of one another. If someone is doing cool things with their ink lines, people will notice and start mirroring it. It helps to keep things consistent and promote growth within the art team.
Thanks again for all the wonderful comments everyone!! The artists at Gearbox are still preparing all the awesome content they want to show you. We'll have it ready soon!
I noticed that alot of the fine details of your buzzard high poly didn't transfer over to the low poly. Was this a intentional choice or a resolution issue? I am assuming part of the rendering and style of BL flattens those details out a bit.
Oh and eff the buzzards! Hate those bastards.
The art department at Gearbox really stepped it up a gear (oho!) for this game.