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Robot Model - Beta-i7

AnotherGuyNamedEvan
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AnotherGuyNamedEvan polycounter lvl 9
I'm working on a model of a robot, as part of a course I'm taking. Currently at around 20 000 polys, really neccesary, but I'll show what it looks like before and after using mentalrays smooth preview.

I'm going to unwrap it, paint textures, all that, but I want some tips as to how low I should aim as far as poly count goes, but still retain the quality. Any tips would be nice, I don't want to keep it at 20 000, as it'll need to be animatable, I'll be rigging it in the coming weeks.

Modeled in Maya 2010, btw. Haven't been able to get a hold of a working copy of 2013.

http://evanhiltz3d.blogspot.ca/2012/11/robot-model-beta-i7-wip-stills.html

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