Hello everyone*-* I would like to say that I'm new here in polycount forum and decided to participate in the polycount contest. I'm studying 3D and had the idea of making a Sniper set. It's name will be Jungle Survivor, cause, here is the bottom line, if you got lost in the jungle, what would you do? Well, I've been working in this set for about 2 weeks but I didn't post anything cause I forgot to But I'm doing so now, so that there's no incovenience later, I already have the 3D models done and now I'm producing the textures of the objects. I'll post here what I had already done and during the week I'll upload the rest of the set
First item is a sniper rifle made out bamboo and liane. (WIP)
The second is a helmet made out coconut that will have a bande on it to make it more endurable and the glasses are made out bamboo with a bottles lower part "don't know if you got it" (WIP)
The third is a cape made out of swen chaff (complete)
just need to draw the textures and try to put into the dota for testing, I hope to finish in time.
I am here posting the WIP of my work as promised, I know the rifle ta like a giant banana but I think after everything is drawn will get better if I try to do not change anything about
The leaves polygons sticking out of your gun, do you plan to make the white areas transparent so that only the colored leaf remains? If so, that is a great idea.
: I've almost finished all items and now I just need to do their mask. I'll probably be updating the final version of project this friday, I hope I accept suggestions *-*
hi guys, I'm with a question about exporting to Dota 2, I enter the Dota 2 put things in their proper places and when I click on "import" it is infinitely loading and not of any error message, and the message it is this "Starting compile of (name of item) ...", what could I do to put it? and other questions, I made a hat for the sniper, and when I put in the dota I put it together with the rig that already comes with the original file sniper? or is it otherwise?
The first error is that the hat that I created is not in the right place at the Sniper, but I think this error is because the file was made where the hat has the skeleton of the character, and one of my questions is this, the file must contain the skeleton of the character on the hat? 'll have to paint the mesh influence the hat? how to make ready to leave?
The second error is that which is infinitely loading the file and fails to give any notice or delay anyway? that file I left the hat + the skeleton of the character, but does not load, what would I be doing wrong?
You need to also select the bones you assigned to the object, so if you skinned helmet to the head_0 bone you need to export that with the geometry as the fbx and then import into the game and all should be well.
I don't know how everyone is doing but I don't export any bone.
Normally I skin my items to the bones I want (or need to be) and also waste some time adjusting weights. Then I export the mesh which includes the weights. In case of weapons normally you only skin to the assigned weapon bone, in the case of the hat you can skin it to the bone or bones that correspond to the head.
Also, don't forget to restart Dota2 when you import the same file again, the game does not refresh when you change files.
I managed to put items into the Dota 2, but now I have other problems when I import the cover inside the Dota 2 it is invisible, and when I create a normal map for my items, they end up with a court the mesh. Have any solution to solve this?
Guys, I really need help the contest is ending soon and I still didn't finish my set . The problems I'm having are: Sniper's cape is invisible when I test it ingame and I have no idea why this happens. And the other thing is that I'm saving my file in .TGA with alpha enabled but when I re-open the file it shows that alpha is disabled, also when I import the file to Dota 2 it shows that alpha isn't enabled, can someone help me? Thank You
Guys, I really need help the contest is ending soon and I still didn't finish my set . The problems I'm having are: Sniper's cape is invisible when I test it ingame and I have no idea why this happens. And the other thing is that I'm saving my file in .TGA with alpha enabled but when I re-open the file it shows that alpha is disabled, also when I import the file to Dota 2 it shows that alpha isn't enabled, can someone help me? Thank You
I want to know how do i make the Sniper cape to show on both sides, like, a cape that only shows when you look at the sniper's back but if you look on the front, it's invisible, and i don't have much time left to finish my items and i need help.
someone help me with the cover of the sniper ? The animation does not work properly , or simply does not work , already tested in several different bones. Is there any special tips? I'm using blender
Replies
and now the WIP Rifle
tomorrow I'll post more about the progress of items *-* accepted suggestions
hope you like it
And you can always go directly to the thread regarding technical stuff -> http://www.polycount.com/forum/showthread.php?t=106229&page=18
The second error is that which is infinitely loading the file and fails to give any notice or delay anyway? that file I left the hat + the skeleton of the character, but does not load, what would I be doing wrong?
I thank you to those who help me *-*
Video:
https://www.youtube.com/watch?v=NOK4j8W2o9E
Normally I skin my items to the bones I want (or need to be) and also waste some time adjusting weights. Then I export the mesh which includes the weights. In case of weapons normally you only skin to the assigned weapon bone, in the case of the hat you can skin it to the bone or bones that correspond to the head.
Also, don't forget to restart Dota2 when you import the same file again, the game does not refresh when you change files.
thx to everyone *-*
thx to everyone *-*