You can turn on and off the flashlight.
Multiple enemies and they all affect the flashlight.
If the player hit an enemy the player will die.
If an enemy touch the player, the player will die.
Changes the map a bit.
Breathing is now less louder.
Return to one enemy ( just for a bit ).
Enemy is spawning randomly at some spawnpoint place in the map.
Enemy is raycasting to check if you can see it.
When you see the enemy a sound is played ( taken randomly from 5 sounds ).
Added some shadow like the very good one SCP-087.
Added a ghost face to the Enemy. ( Need to change the shadow of it ).
Added some fog.
Now the flashlight got a bettery and the power is decreasing over the time.
You can now grab some batteries who will raise up your power.
The batteries are spawned at random location with pre defined spawnpoints.
Changed the test Level.
Added new sounds for the doors.
Added proper head bob and gun bob. ( based on Eteesky script )
Changed the flashlight texture.
Back to an older script for the enemy since I've got some problem with raycast with multiple enemies.
At the moment the goal isn't really clear since I'm still writting the story.
The only thing you can do is just go through the level pickup some battery when your flash light is low and get a keycard for opening a door.
For now you're are supposed to avoid enemies but I'm thinking of adding a sort of weapon wich can detect them and maybe distract/kill ( for a short time ) them.
Replies
You can turn on and off the flashlight.
Multiple enemies and they all affect the flashlight.
If the player hit an enemy the player will die.
If an enemy touch the player, the player will die.
UpDate : https://dl.dropbox.com/u/1812933/VonBraun_0.1.zip
Changes the map a bit.
Breathing is now less louder.
Return to one enemy ( just for a bit ).
Enemy is spawning randomly at some spawnpoint place in the map.
Enemy is raycasting to check if you can see it.
When you see the enemy a sound is played ( taken randomly from 5 sounds ).
Added some shadow like the very good one SCP-087.
Added a ghost face to the Enemy. ( Need to change the shadow of it ).
Added some fog.
Have to say I really like it nice work so far.
Windows : https://dl.dropbox.com/u/1812933/VonBraun_0.11.zip
MacOSX : https://dl.dropbox.com/u/1812933/VonBraun_MACOSX_0.11.zip
Now the flashlight got a bettery and the power is decreasing over the time.
You can now grab some batteries who will raise up your power.
The batteries are spawned at random location with pre defined spawnpoints.
Windows : https://dl.dropbox.com/u/1812933/VonBraun_0.12.zip
MacOSX : https://dl.dropbox.com/u/1812933/VonBraun_MACOSX_0.12.zip
Added some door with key card to open them.
Change the spawn code of the battery.
Windows : https://dl.dropbox.com/u/1812933/VonBraun_0.13.zip
MacOSX : https://dl.dropbox.com/u/1812933/Von...ACOSX_0.13.zip
Changed the test Level.
Added new sounds for the doors.
Added proper head bob and gun bob. ( based on Eteesky script )
Changed the flashlight texture.
Back to an older script for the enemy since I've got some problem with raycast with multiple enemies.
The only thing you can do is just go through the level pickup some battery when your flash light is low and get a keycard for opening a door.
For now you're are supposed to avoid enemies but I'm thinking of adding a sort of weapon wich can detect them and maybe distract/kill ( for a short time ) them.
Thank you !
Windows : https://dl.dropbox.com/u/1812933/VonBraun_0.131.zip
MacOSX : https://dl.dropbox.com/u/1812933/VonBraun_MACOSX0.131.zip
Removed battery, the flashlight is recharging when off.
Added GUI battery bar.
Added new textures and meshes.