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[DOTA2] - Spirit Breaker - Armor of mental charge

Down Limit
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Good day. My name is Oleg. I am a long time doing graphics for gaming, but unfortunately was never involved in major projects. Dota2 Workshop can give me the chance. I want to apologize in advance for the bad English translation. I am from Russia and do not know foreign languages ​​perfectly.

And so, to the point!
Just yesterday, I learned that to participate in the contest you must have a polycount "WIP". I have already created two pieces for Spirit Breaker, and I can not put pictures of the work process. But now I will keep this mini-blog is to illustrate the process of creating.

The idea for the character of objects is to create a set of things, appropriate to its history. Originally, the hero dressed in rough and dirty armor armor, showing his renunciation of temporal world of mortals. But in fact the child of the other world of spirits should be dressed in a cool metal endowed with psychic power.

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Shoulders of mental charge
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http://steamcommunity.com/sharedfiles/filedetails/?id=106195018

Horns of mental charge
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http://steamcommunity.com/sharedfiles/filedetails/?id=105479771

Visible in the sketch the main style. However, when you create things turn a little different. Need to do things with the optimal settings for the game.

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